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//debug keys
bind show_console '`'
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add_skill Necromancy
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add_skill 19
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¸½´øÒ»Ì᣺Èç¹ûÄãµÄ¿Õ¼ä×ã¹»£¬¿ÉÒÔ°ÑdataÎļþ¼ÐÀïµÄ¼¸¸ö.pakÎļþÈ«½âѹ³öÀ´ÒÔ¼Ó¿ìÓÎÏ·ËÙ¶È£¬ÒòΪ³ÌÐòÖ´ÐÐʱÊÇÏȽâѹÔÙ¶ÁÈ¡µÄ£¬Èç¹ûÒѾ½âѹÁ˾ÍÖ±½Ó¶ÁÈ¡¡£ÕâÑù×ö¿ÉÒÔʹ³ÌÐòÌø¹ýÖ´ÐнâѹµÄ²½Öè´Ó¶øÌá¸ßÔËÐÐËÙ¶È¡£½âѹ³öÀ´µÄÄÇÒ»´ó¶ÑÎļþºÍÎļþ¼ÐÓ¦¸ÃÖ±½Ó·Åµ½\Heroes of Might and Magic V\data\Ŀ¼Ï£¬¶ø²»Ó¦¸ÃʹÓÃĬÈÏĿ¼£¬Óöµ½ÌáʾÊÇ·ñ¸²¸ÇʱȫѡÊǾͶÔÁË¡£ÏÖÔÚÔÀ´µÄpakÎļþÒѾÓò»ÉÏÁË£¬Äã¿ÉÒÔ°ÑËüÒÆµ½±ð´¦È¥ÉõÖÁɾµô£¬µ±È»×îºÃ»¹ÊÇÁô×Å£¬ÒÔÃâÒÔºó°æ±¾Éý¼¶Ê±ÓöÉÏÎÊÌâ¡£
add_army ÖÖ×å´úÂë, ÊÇ·ñÉý¼¶
¼ÓÉúÎï
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HEAVEN(ÌìÌÃ) = 0
PRESERVE(ÉÁÖ) = 1
ACADEMY(ѧԺ) = 2
DUNGEON(µØÀÎ)= 3
NECRO(²»ËÀ) = 4
INFERNO(Á¶Óü) = 5
ÀýÈ磺
add_army 5, 0
»á¸øÓ¢ÐÛ¼ÓÉý¼¶Ç°µÄ7ÖÖÁ¶ÓüÉúÎï¸÷Ê®(ÖÁÓÚÔÀ´µÄ±ø»áÔõÑù?ÊÔ¹ý¾ÍÖªµÀÁË)
add_army 4, 1
¼ÓÉý¼¶ºóµÄÆßÖÖ²»ËÀÉúÎï¸÷Ê®
add_all_spells
ʹӢÐÛѧ»áËùÓÐħ·¨£¬²»Êܼ¼ÄÜÏÞÖÆ(°üÀ¨Ê¹ÓÃÕâЩħ·¨)
set_hero_luck_morale M N
¸Ä±äÓ¢Ð۵Ļù±¾ÔËÆø(M)ºÍÊ¿Æø(N)£¬ÀýÈç set_hero_luck_morale 5 3
show_player_money N
ÏÔÊ¾Íæ¼ÒNËùÓµÓеÄ×ÊÔ´£¬ÀýÈç show_player_money 2
add_exp N
¼Ó¾Ñ飬ÀýÈçadd_exp 5000
add_money N
¼Ó½ð±Ò1000*N£¬ÆäËûËùÓÐ×ÊÔ´¼ÓN
(2)µ÷Óú¯Êý
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GiveExp("Isabell",5000)
»á¸øIsabell 5000¾Ñé(Ì«Ã÷ÏÔÀ²!)
ÄÇôÔÚ¿ØÖÆÌ¨ÀÄã¿ÉÒÔÊäÈ룺
@GiveExp("x", y)
»á¸øÓ¢ÐÛ x Ôö¼Ó¾ÑéÖµ y
»òÕ߸ü¼òµ¥µÄ£º
@Win()
Ö±½ÓÈ¡µÃʤÀû
@Loose()
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@GiveArtefact("x", y)
¸øÓ¢ÐÛx¼ÓÉÏÎïÆ·y£¬y¿ÉÒÔÊÇÎïÆ·Ãû»òÕßÎïÆ·´úÂ룬
@TeachHeroSpell("Isabell",SPELL_PHANTOM)
ʹIsabellѧ»á·¨ÊõPHANTOM, Ò²¿ÉÒÔÓ÷¨Êõ´úÂë
@GiveHeroSkill('Isabell', 13)
¼Ó´úÂë13Ëù¶ÔÓ¦µÄ¼¼ÄÜ(Ïê¼û¼¼ÄÜ´úÂë)
@AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000, 0);
¸øAgreal¼Ó1000Ö»Hell Hound(δÉý¼¶)
ÒªÉý¼¶µÄ»°:
@AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000, 1);
@SetTownBuildingLimitLevel('Putor', 13, 1);
É趨³ÇÕòPutorµÄ½¨ÉèµÈ¼¶
@OpenCircleFog (0, 0, 0, 9999, PLAYER_x);
¸øµÚxÎ»Íæ¼Ò¿ªÍ¼(µØÃæ)
Èç¹ûÊǵص׵ϰ
@OpenCircleFog (0, 0, 1, 9999, PLAYER_x);
@SetPlayerResource(PLAYER_1,x,y);
°ÑÍæ¼Ò1µÄ×ÊÔ´xÉèΪy£¬x¶ÔÓ¦×ÊÔ´GOLD£¬WOOD£¬ORE£¬GEM£¬SULFER£¬MERCURY£¬CRYSTAL ;y¶ÔÓ¦Êý×Ö
@ChangeHeroStat( 'Isabell', STAT_ATTACK, 9999 );
ʹIsabellµÄ¹¥»÷±äΪ9999£¬ÊôÐÔ³ýÁË»ù±¾ÊôÐÔÍâÒ²°üÀ¨Ä§·¨µãºÍÒÆ¶¯µãÊý£¬¶ÔÓ¦´úÂëΪ£º
STAT_EXPERIENCE = 0
STAT_ATTACK = 1
STAT_DEFENCE = 2
STAT_SPELL_POWER = 3
STAT_KNOWLEDGE = 4
STAT_LUCK = 5
STAT_MORALE = 6
STAT_MOVE_POINTS = 7
STAT_MANA_POINTS = 8
@AddHeroWarMachine('Isabell',1)
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