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ShowDebugValues=1.0
DebugSuperWeapon=1.0
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setCvarValue("Invisible", 1.0f); // ÒþÐÎ
setCvarValue("NPC_AimingAndLookingConeDistance", 0.0f); // NPCÃé×¼ÓëÊÓ¾à?
setCvarValue("InfClip", 1.0f); // µ¯¼ÐÎÞÏÞ
setCvarValue("InfAmmo", 1.0f); // ×Óµ¯ÎÞÏÞ£¬²»Óû»µ¯¼Ð
setCvarValue("Disableshake", 1.0f); // È¥³ýǹе¶¶¶¯(ÎÞЧ?)
setCvarValue("DisableRecoil", 1.0f); // È¥³ýǹеºó×øÁ¦(ÎÞЧ?)
setCvarValue("InfFocus", 1.0f); // ÎÞÏÞ±¾ÄÜ
setCvarValue("weapon_DamageMultiplier", 999.0f); // ÎäÆ÷¹¥»÷Á¦×î´ó(Ò»»÷±ØÉ±)
setCvarValue("NPCDamageReceivedMultiplier", 0.0f); // NPCµÄHPÎÞÏÞ©§£¬Ö»ÄÜͨ¹ý±¬Í·»÷ɱ
setCvarValue("God", 1.0f); // ÎÞµÐ
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Invisible=1.0 (ÒþÐÎ)
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InfFocus=1.0 (±¾ÄÜÎÞÏÞ)
weapon_DamageMultiplier=999.0 (Ò»»÷±ØÉ±)
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HM_InstrictUseBurnRate=0.0
HM_BlendInBurnRate=0.0
HM_BlendInPostFee=0.0
SB_TimeAB=0.0
SB_BurnRateA=0.0
SB_BurnRateB=0.0
SB_PostFee=0.0




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