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GiveExp("Isabell",5000)
»á¸øIsabell 5000¾Ñé(Ì«Ã÷ÏÔÀ²!)
ÄÇôÔÚ¿ØÖÆÌ¨ÀÄã¿ÉÒÔÊäÈ룺
@GiveExp("x", y)
»á¸øÓ¢ÐÛ x Ôö¼Ó¾ÑéÖµ y
»òÕ߸ü¼òµ¥µÄ£º
@Win()
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@Loose()
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@GiveArtefact("x", y)
¸øÓ¢ÐÛx¼ÓÉÏÎïÆ·y¡¬£¬y¿ÉÒÔÊÇÎïÆ·Ãû»òÕßÎïÆ·´úÂ롬£¬
@TeachHeroSpell("Isabell",SPELL_PHANTOM)
ʹIsabellѧ»á·¨ÊõPHANTOM, Ò²¿ÉÒÔÓ÷¨Êõ´úÂë
@GiveHeroSkill('Isabell', 13)
¼Ó´úÂë13Ëù¶ÔÓ¦µÄ¼¼ÄÜ(Ïê¼û¼¼ÄÜ´úÂë)
@AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000, 0);
¸øAgreal¼Ó1000Ö»Hell Hound(δÉý¼¶)
ÒªÉý¼¶µÄ»°:
@AddHeroCreatures( "Agrael", CREATURE_HELL_HOUND, 1000, 1);
@SetTownBuildingLimitLevel('Putor', 13, 1);
É趨³ÇÕòPutorµÄ½¨ÉèµÈ¼¶
@OpenCircleFog (0, 0, 0, 9999, PLAYER_x);
¸øµÚxÎ»Íæ¼Ò¿ªÍ¼(µØÃæ)
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@OpenCircleFog (0, 0, 1, 9999, PLAYER_x);
@SetPlayerResource(PLAYER_1,x,y);
°ÑÍæ¼Ò1µÄ×ÊÔ´xÉèΪy£¬x¶ÔÓ¦×ÊÔ´GOLD¡¬£¬WOOD¡¬£¬ORE£¬GEM¡¬£¬SULFER¡¬£¬MERCURY£¬CRYSTAL ;y¶ÔÓ¦Êý×Ö
@ChangeHeroStat( 'Isabell', STAT_ATTACK, 9999 );
ʹIsabellµÄ¹¥»÷±äΪ9999¡¬£¬ÊôÐÔ³ýÁË»ù±¾ÊôÐÔÍâÒ²°üÀ¨Ä§·¨µãºÍÒÆ¶¯µãÊý¡¬£¬¶ÔÓ¦´úÂëΪ£º
STAT_EXPERIENCE = 0
STAT_ATTACK = 1
STAT_DEFENCE = 2
STAT_SPELL_POWER = 3
STAT_KNOWLEDGE = 4
STAT_LUCK = 5
STAT_MORALE = 6
STAT_MOVE_POINTS = 7
STAT_MANA_POINTS = 8
@AddHeroWarMachine('Isabell',1)
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